AI Insights · Timothy · April 2022
Top 5 Solitaire Games on iOS in Europe: Q1 2022 Performance
Discover the performance trends of the top 5 Solitaire games on iOS in Europe for Q1 2022. From revenue to downloads and active users, explore the key metrics for each game.
In Q1 2022, the top 5 Solitaire games on iOS in Europe showcased diverse performance trends in terms of revenue, downloads, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
Solitaire Grand Harvest from Supertreat saw fluctuating weekly revenue, peaking at around $438K in late December and experiencing a general decline towards the end of March, closing at approximately $378K. Weekly downloads for the game started strong at 11.7K in late December but saw a gradual decrease, ending the quarter at about 5.8K. Active users, however, remained relatively stable, starting at 114K and finishing at 133K.
Solitaire Cruise Tripeaks Game by Samfinaco LLC also experienced a decline in revenue, starting at roughly $94K in late December and ending at about $46K by the end of March. Downloads saw a sharp drop from 15.8K to 1.9K during the same period. Active user numbers showed a downward trend initially but saw some recovery towards the end, starting at 105K and ending at 70K.
Solitaire Home Design-Fun Game from HONG KONG FOTOABLE TECHNOLOGY LIMITED had a positive revenue trend, beginning at $42K and peaking at about $66K by the end of March. Weekly downloads fluctuated but generally increased, starting at 21.7K and ending at 21.2K. Active user numbers also showed an upward trend, from 69K to 78K during the quarter.
Tiki Solitaire TriPeaks by Scopely, Inc. had relatively stable weekly revenue, fluctuating around $36K throughout the quarter. Downloads saw a decline from 14.2K in late December to 4.3K by the end of March. Active user numbers were fairly consistent, starting at 23K and ending at 19K.
Pyramid Solitaire Saga from King showed a slight decrease in weekly revenue, starting at $19K and ending at about $15K. Downloads were relatively low, starting at 1.3K and decreasing to 854 by the end of the quarter. Active users saw minor fluctuations, starting at 8.9K and ending at 7.9K.
For more detailed insights and data, visit Sensor Tower.